Table of Contents

Class TransferProvincesCommand

Namespace
Core.Commands
Assembly
Core.dll

Command to transfer multiple provinces at once (useful for peace deals, vassal integration) Validates all provinces before executing any changes

public class TransferProvincesCommand : BaseCommand, ICommand
Inheritance
object
TransferProvincesCommand
Implements
Inherited Members

Properties

NewOwner

public ushort NewOwner { get; set; }

Property Value

ushort

Priority

Get command priority for execution ordering Higher priority commands execute first

public override int Priority { get; }

Property Value

int

ProvinceIds

public ushort[] ProvinceIds { get; set; }

Property Value

ushort[]

Methods

Deserialize(BinaryReader)

Deserialize command data from binary reader Used for save/load and command replay Must reconstruct identical command state

public override void Deserialize(BinaryReader reader)

Parameters

reader BinaryReader

Binary reader to deserialize from

Execute(GameState)

Execute the command and modify game state Should emit appropriate events for other systems to react Must be deterministic for multiplayer compatibility

public override void Execute(GameState gameState)

Parameters

gameState GameState

Game state to modify

GetSuccessMessage(GameState)

public string GetSuccessMessage(GameState gameState)

Parameters

gameState GameState

Returns

string

GetValidationError(GameState)

public string GetValidationError(GameState gameState)

Parameters

gameState GameState

Returns

string

Serialize(BinaryWriter)

Serialize command data to binary writer Used for save/load and command logging Must be deterministic - same command = same bytes

public override void Serialize(BinaryWriter writer)

Parameters

writer BinaryWriter

Binary writer to serialize to

Undo(GameState)

Undo the command - restore previous state Required for replay systems and error recovery

public override void Undo(GameState gameState)

Parameters

gameState GameState

Game state to restore

Validate(GameState)

Validate that this command can be executed in the current game state. Should be fast and have no side effects.

public override bool Validate(GameState gameState)

Parameters

gameState GameState

Current game state for validation

Returns

bool

True if command can be executed