Struct AllianceBrokenEvent
Emitted when an alliance is broken GAME layer uses this to add opinion penalties, prestige loss
public struct AllianceBrokenEvent : IGameEvent
- Implements
Constructors
AllianceBrokenEvent(ushort, ushort, int)
public AllianceBrokenEvent(ushort c1, ushort c2, int tick)
Parameters
c1ushortc2ushorttickint
Fields
country1
public readonly ushort country1
Field Value
- ushort
country2
public readonly ushort country2
Field Value
- ushort
tick
public readonly int tick
Field Value
- int
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float