Struct DiplomacyPeaceMadeEvent
Emitted when two countries make peace AI uses this to: recalculate threat levels, consider new targets UI uses this to: show notifications, update war list
public struct DiplomacyPeaceMadeEvent : IGameEvent
- Implements
Constructors
DiplomacyPeaceMadeEvent(ushort, ushort, int)
public DiplomacyPeaceMadeEvent(ushort c1, ushort c2, int tick)
Parameters
c1ushortc2ushorttickint
Fields
country1
public readonly ushort country1
Field Value
- ushort
country2
public readonly ushort country2
Field Value
- ushort
tick
public readonly int tick
Field Value
- int
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float