Struct ScenarioLoader.ProvinceSetup
Initial setup for a province (ENGINE LAYER - minimal fields only) Game-specific fields like Development should be handled by game layer loaders
[Serializable]
public struct ScenarioLoader.ProvinceSetup
Fields
Controller
public ushort Controller
Field Value
- ushort
Owner
public ushort Owner
Field Value
- ushort
ProvinceId
public ushort ProvinceId
Field Value
- ushort
Terrain
public byte Terrain
Field Value
- byte