Class ProvinceData
- Namespace
- Core.Registries
- Assembly
- Core.dll
Core province data structure with resolved references Contains both runtime simulation data and cold metadata
public class ProvinceData
- Inheritance
-
objectProvinceData
Properties
BaseManpower
public byte BaseManpower { get; set; }
Property Value
- byte
BaseProduction
public byte BaseProduction { get; set; }
Property Value
- byte
BaseTax
public byte BaseTax { get; set; }
Property Value
- byte
Buildings
public ushort[] Buildings { get; set; }
Property Value
- ushort[]
CenterOfTrade
public byte CenterOfTrade { get; set; }
Property Value
- byte
ControllerId
public ushort ControllerId { get; set; }
Property Value
- ushort
CultureId
public ushort CultureId { get; set; }
Property Value
- ushort
DefinitionId
public int DefinitionId { get; set; }
Property Value
- int
Development
public byte Development { get; set; }
Property Value
- byte
Flags
public byte Flags { get; set; }
Property Value
- byte
IsCoastal
public bool IsCoastal { get; set; }
Property Value
- bool
MapColor
public Color32 MapColor { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
- string
NeighborProvinces
public List<ushort> NeighborProvinces { get; set; }
Property Value
- List<ushort>
OwnerId
public ushort OwnerId { get; set; }
Property Value
- ushort
ReligionId
public ushort ReligionId { get; set; }
Property Value
- ushort
RuntimeId
public ushort RuntimeId { get; set; }
Property Value
- ushort
Terrain
public byte Terrain { get; set; }
Property Value
- byte
TradeGoodId
public ushort TradeGoodId { get; set; }
Property Value
- ushort