Struct ResourceBatchCompletedEvent
ENGINE: Event fired when batch mode ends (single event instead of many individual changes). Contains summary information about what changed during the batch.
public struct ResourceBatchCompletedEvent : IGameEvent
- Implements
Fields
ChangeCount
Number of individual changes that occurred during the batch
public int ChangeCount
Field Value
- int
Properties
TimeStamp
Event timestamp (auto-set by EventBus)
public float TimeStamp { readonly get; set; }
Property Value
- float