Struct ResourceRegisteredEvent
ENGINE: Event fired when a new resource type is registered.
public struct ResourceRegisteredEvent : IGameEvent
- Implements
Fields
ResourceId
The resource ID that was registered
public ushort ResourceId
Field Value
- ushort
ResourceStringId
The resource string identifier
public string ResourceStringId
Field Value
- string
Properties
TimeStamp
Event timestamp (auto-set by EventBus)
public float TimeStamp { readonly get; set; }
Property Value
- float