Struct SimulationDataReadyEvent
- Namespace
- Core
- Assembly
- Core.dll
Emitted when all simulation data is loaded and ready for presentation Allows presentation layer (MapGenerator, UI) to initialize without creating dependencies
public struct SimulationDataReadyEvent : IGameEvent
- Implements
Fields
CountryCount
public int CountryCount
Field Value
- int
LoadingTimeSeconds
public float LoadingTimeSeconds
Field Value
- float
ProvinceCount
public int ProvinceCount
Field Value
- int
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float