Struct GameLoadedEvent
Event emitted when a game is successfully loaded from a save file UI systems should listen to this and refresh their displays
public struct GameLoadedEvent : IGameEvent
- Implements
Fields
CurrentTick
public ulong CurrentTick
Field Value
- ulong
SaveName
public string SaveName
Field Value
- string
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float