Table of Contents

Struct GameLoadedEvent

Namespace
Core.Systems
Assembly
Core.dll

Event emitted when a game is successfully loaded from a save file UI systems should listen to this and refresh their displays

public struct GameLoadedEvent : IGameEvent
Implements

Fields

CurrentTick

public ulong CurrentTick

Field Value

ulong

SaveName

public string SaveName

Field Value

string

Properties

TimeStamp

Timestamp when the event was emitted (set automatically by EventBus).

public float TimeStamp { readonly get; set; }

Property Value

float