Struct ProvinceInitialStatesLoadedEvent
public struct ProvinceInitialStatesLoadedEvent : IGameEvent
- Implements
Fields
FailedCount
public int FailedCount
Field Value
- int
LoadedCount
public int LoadedCount
Field Value
- int
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float