Struct TimeStateChangedEvent
public struct TimeStateChangedEvent : IGameEvent
- Implements
Fields
GameSpeed
public int GameSpeed
Field Value
- int
IsPaused
public bool IsPaused
Field Value
- bool
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float