Table of Contents

Struct TimeStateChangedEvent

Namespace
Core.Systems
Assembly
Core.dll
public struct TimeStateChangedEvent : IGameEvent
Implements

Fields

GameSpeed

public int GameSpeed

Field Value

int

IsPaused

public bool IsPaused

Field Value

bool

Properties

TimeStamp

Timestamp when the event was emitted (set automatically by EventBus).

public float TimeStamp { readonly get; set; }

Property Value

float