Class MoveUnitCommand
Command to move a unit to a new province using time-based movement (EU4-style). Supports pathfinding for multi-province journeys.
VALIDATION:
- Unit must exist
- Unit must be owned by the executing country
- Pathfinding system must be initialized
- Unit must not already be moving (warning, but allowed)
EXECUTION:
- Calculate path using PathfindingSystem
- Add unit to movement queue with full path
- Unit will automatically hop through waypoints
- Emit UnitMovementStartedEvent
public class MoveUnitCommand : BaseCommand, ICommand
- Inheritance
-
objectMoveUnitCommand
- Implements
- Inherited Members
Constructors
MoveUnitCommand(UnitSystem, PathfindingSystem, ushort, ushort, ushort, int)
public MoveUnitCommand(UnitSystem unitSystem, PathfindingSystem pathfindingSystem, ushort unitID, ushort targetProvinceID, ushort countryID, int movementDays = 2)
Parameters
unitSystemUnitSystempathfindingSystemPathfindingSystemunitIDushorttargetProvinceIDushortcountryIDushortmovementDaysint
Methods
Deserialize(BinaryReader)
Deserialize command data from binary reader Used for save/load and command replay Must reconstruct identical command state
public override void Deserialize(BinaryReader reader)
Parameters
readerBinaryReaderBinary reader to deserialize from
Dispose()
public void Dispose()
Execute(GameState)
Execute the command and modify game state Should emit appropriate events for other systems to react Must be deterministic for multiplayer compatibility
public override void Execute(GameState gameState)
Parameters
gameStateGameStateGame state to modify
GetChecksum()
public uint GetChecksum()
Returns
- uint
GetSuccessMessage(GameState)
public string GetSuccessMessage(GameState gameState)
Parameters
gameStateGameState
Returns
- string
GetValidationError(GameState)
public string GetValidationError(GameState gameState)
Parameters
gameStateGameState
Returns
- string
Serialize(BinaryWriter)
Serialize command data to binary writer Used for save/load and command logging Must be deterministic - same command = same bytes
public override void Serialize(BinaryWriter writer)
Parameters
writerBinaryWriterBinary writer to serialize to
Undo(GameState)
Undo the command - restore previous state Required for replay systems and error recovery
public override void Undo(GameState gameState)
Parameters
gameStateGameStateGame state to restore
Validate(GameState)
Validate that this command can be executed in the current game state. Should be fast and have no side effects.
public override bool Validate(GameState gameState)
Parameters
gameStateGameStateCurrent game state for validation
Returns
- bool
True if command can be executed