Class UnitColdData
Cold data for units - rarely accessed, stored separately from hot data.
DESIGN:
- NOT in NativeArray (uses managed types)
- Loaded on-demand (Dictionary lookup)
- Stores optional/rare data (custom names, history, etc.)
EXAMPLES:
- Custom unit names ("The Old Guard")
- Combat history (battles participated in)
- Achievement tracking (most kills, longest march, etc.)
public class UnitColdData
- Inheritance
-
objectUnitColdData
Constructors
UnitColdData()
public UnitColdData()
Properties
BattlesCount
Battles participated in (for veteran status)
public int BattlesCount { get; set; }
Property Value
- int
CreationTick
Creation tick (for age tracking, veteran status, etc.)
public ulong CreationTick { get; set; }
Property Value
- ulong
CustomName
Custom name (e.g., "The Old Guard", "Royal Dragoons")
public string CustomName { get; set; }
Property Value
- string
IsVeteran
Is this unit a veteran (fought multiple battles)?
public bool IsVeteran { get; }
Property Value
- bool
ProvincesMarched
Total provinces traveled (for logistics/attrition tracking)
public int ProvincesMarched { get; set; }
Property Value
- int
RecentCombatHistory
Recent combat history (limited size to prevent unbounded growth). Stores recent battle IDs or province IDs where combat occurred.
public List<ushort> RecentCombatHistory { get; set; }
Property Value
- List<ushort>
TotalKills
Total kills in combat (for statistics, achievements)
public int TotalKills { get; set; }
Property Value
- int
Methods
RecordBattle(ushort)
Add a battle to combat history (with bounded size)
public void RecordBattle(ushort battleProvinceID)
Parameters
battleProvinceIDushort