Struct UnitCountChangedEvent
Emitted when unit count changes (combat, reinforcement, etc.) RISK-style: Simple number changes instead of percentage-based strength/morale
public struct UnitCountChangedEvent : IGameEvent
- Implements
Fields
NewCount
public ushort NewCount
Field Value
- ushort
OldCount
public ushort OldCount
Field Value
- ushort
UnitID
public ushort UnitID
Field Value
- ushort
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float