Table of Contents

Struct UnitCountChangedEvent

Namespace
Core.Units
Assembly
Core.dll

Emitted when unit count changes (combat, reinforcement, etc.) RISK-style: Simple number changes instead of percentage-based strength/morale

public struct UnitCountChangedEvent : IGameEvent
Implements

Fields

NewCount

public ushort NewCount

Field Value

ushort

OldCount

public ushort OldCount

Field Value

ushort

UnitID

public ushort UnitID

Field Value

ushort

Properties

TimeStamp

Timestamp when the event was emitted (set automatically by EventBus).

public float TimeStamp { readonly get; set; }

Property Value

float