Table of Contents

Struct UnitMovedEvent

Namespace
Core.Units
Assembly
Core.dll

Emitted when a unit moves to a new province

public struct UnitMovedEvent : IGameEvent
Implements

Fields

NewProvinceID

public ushort NewProvinceID

Field Value

ushort

OldProvinceID

public ushort OldProvinceID

Field Value

ushort

UnitID

public ushort UnitID

Field Value

ushort

Properties

TimeStamp

Timestamp when the event was emitted (set automatically by EventBus).

public float TimeStamp { readonly get; set; }

Property Value

float