Struct UnitMovedEvent
Emitted when a unit moves to a new province
public struct UnitMovedEvent : IGameEvent
- Implements
Fields
NewProvinceID
public ushort NewProvinceID
Field Value
- ushort
OldProvinceID
public ushort OldProvinceID
Field Value
- ushort
UnitID
public ushort UnitID
Field Value
- ushort
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float