Class NoiseTextureGenerator
Generates tileable noise textures for anti-tiling effects Used by terrain detail mapping to break up texture repetition
Architecture:
- Output: Tileable noise texture (R8_UNorm grayscale)
- Method: Simple value noise with tiling support
- Purpose: Input for Inigo Quilez anti-tiling technique
public static class NoiseTextureGenerator
- Inheritance
-
objectNoiseTextureGenerator
Methods
GenerateNoiseTexture(int, bool)
Generate tileable noise texture for anti-tiling
public static Texture2D GenerateNoiseTexture(int size = 256, bool logProgress = true)
Parameters
sizeintTexture size (power of 2 recommended)
logProgressboolEnable progress logging
Returns
- Texture2D
Tileable noise texture (R8_UNorm format)