Class DistanceFieldBorderRenderer
ENGINE: Distance field border renderer implementation. Wraps BorderDistanceFieldGenerator for pluggable interface.
Uses Jump Flooding Algorithm (JFA) for GPU-based smooth anti-aliased borders. Results in silky smooth borders at any zoom level (CK3/Stellaris quality).
public class DistanceFieldBorderRenderer : BorderRendererBase, IBorderRenderer
- Inheritance
-
objectDistanceFieldBorderRenderer
- Implements
- Inherited Members
Constructors
DistanceFieldBorderRenderer(BorderDistanceFieldGenerator)
public DistanceFieldBorderRenderer(BorderDistanceFieldGenerator generator = null)
Parameters
generatorBorderDistanceFieldGenerator
Properties
DisplayName
Display name for UI/debugging
public override string DisplayName { get; }
Property Value
- string
RendererId
Unique identifier for this renderer (e.g., "DistanceField", "PixelPerfect", "MyCustom")
public override string RendererId { get; }
Property Value
- string
RequiresPerFrameUpdate
Whether this renderer requires per-frame updates (e.g., MeshGeometry needs OnRenderFrame)
public override bool RequiresPerFrameUpdate { get; }
Property Value
- bool
Methods
ApplyToMaterial(Material, BorderStyleParams)
Apply visual parameters to the material (colors, widths, etc.) Called when visual style parameters change.
public override void ApplyToMaterial(Material material, BorderStyleParams styleParams)
Parameters
materialMaterialstyleParamsBorderStyleParams
Dispose()
Cleanup resources when renderer is deactivated or destroyed.
public override void Dispose()
GenerateBorders(BorderGenerationParams)
Generate/update borders. Called when borders are dirty or ownership changes.
public override void GenerateBorders(BorderGenerationParams parameters)
Parameters
parametersBorderGenerationParams
OnInitialize()
Override for custom initialization logic. Called after textureManager and context are set.
protected override void OnInitialize()
SetDistanceFieldGenerator(BorderDistanceFieldGenerator)
Set the distance field generator reference. Called by BorderComputeDispatcher when migrating to pluggable architecture.
public void SetDistanceFieldGenerator(BorderDistanceFieldGenerator generator)
Parameters
generatorBorderDistanceFieldGenerator