Class DefaultFogOfWarRenderer
ENGINE: Default fog of war renderer using GPU compute shader.
Features:
- GPU-accelerated fog texture generation via compute shader
- Three visibility states: unexplored (0.0), explored (0.5), visible (1.0)
- Owned provinces and adjacents marked as visible
- Previous visible areas demoted to explored when lost
Pattern 20: Pluggable Implementation (Interface + Registry)
public class DefaultFogOfWarRenderer : FogOfWarRendererBase, IFogOfWarRenderer
- Inheritance
-
objectDefaultFogOfWarRenderer
- Implements
- Inherited Members
Constructors
DefaultFogOfWarRenderer()
public DefaultFogOfWarRenderer()
DefaultFogOfWarRenderer(ComputeShader)
public DefaultFogOfWarRenderer(ComputeShader computeShader)
Parameters
computeShaderComputeShader
Properties
DisplayName
Human-readable name for UI/debugging
public override string DisplayName { get; }
Property Value
- string
RendererId
Unique identifier for this renderer (e.g., "Default", "Stylized", "Minimal")
public override string RendererId { get; }
Property Value
- string
Methods
Dispose()
Cleanup resources
public override void Dispose()
OnInitialize()
Override to perform implementation-specific initialization
protected override void OnInitialize()
OnVisibilityChanged()
Called when visibility state changes - override to update textures
protected override void OnVisibilityChanged()
UpdateVisibility()
Update visibility state based on current ownership
public override void UpdateVisibility()