Class AISystem
- Namespace
- StarterKit
- Assembly
- StarterKit.dll
Simple AI for StarterKit. Non-player countries colonize and build farms on monthly tick. AI countries use the shared EconomySystem for gold (same as player). Priority: Colonize first (expand), then build farms (develop).
Demonstrates: ProvinceQueryBuilder for fluent province filtering.
public class AISystem
- Inheritance
-
objectAISystem
Constructors
AISystem(GameState, PlayerState, BuildingSystem, EconomySystem, bool)
public AISystem(GameState gameStateRef, PlayerState playerStateRef, BuildingSystem buildingSystemRef, EconomySystem economySystemRef, bool log = true)
Parameters
gameStateRefGameStateplayerStateRefPlayerStatebuildingSystemRefBuildingSystemeconomySystemRefEconomySystemlogbool
Methods
Dispose()
public void Dispose()