Class CreateUnitCommand
- Namespace
- StarterKit.Commands
- Assembly
- StarterKit.dll
StarterKit command: Create a unit at a province. Handles gold cost and creates the unit. Uses type-safe ProvinceId wrapper for compile-time safety.
[Command("create_unit", Aliases = new string[] { "unit", "spawn" }, Description = "Create a unit at a province", Examples = new string[] { "create_unit infantry 5", "unit cavalry 10" })]
public class CreateUnitCommand : SimpleCommand, ICommand
- Inheritance
-
objectCreateUnitCommand
- Implements
- Inherited Members
Properties
CountryId
[Arg(2, "countryId")]
public ushort CountryId { get; set; }
Property Value
- ushort
ProvinceId
[Arg(1, "provinceId")]
public ProvinceId ProvinceId { get; set; }
Property Value
UnitTypeId
[Arg(0, "unitType")]
public string UnitTypeId { get; set; }
Property Value
- string
Methods
Execute(GameState)
Override to implement execution logic.
public override void Execute(GameState gameState)
Parameters
gameStateGameState
Undo(GameState)
Override to implement undo logic. Default is no-op.
public override void Undo(GameState gameState)
Parameters
gameStateGameState
Validate(GameState)
Override to implement validation logic.
public override bool Validate(GameState gameState)
Parameters
gameStateGameState
Returns
- bool