Struct GoldChangedEvent
- Namespace
- StarterKit
- Assembly
- StarterKit.dll
STARTERKIT - Events for UI updates and cross-system communication. Uses EventBus pattern (zero-allocation structs).
public struct GoldChangedEvent : IGameEvent
- Implements
Fields
CountryId
The country whose gold changed.
public ushort CountryId
Field Value
- ushort
NewValue
Gold amount after the change.
public int NewValue
Field Value
- int
OldValue
Gold amount before the change.
public int OldValue
Field Value
- int
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float