Table of Contents

Struct PlayerCountrySelectedEvent

Namespace
StarterKit
Assembly
StarterKit.dll

Fired when player selects a country and clicks Start. Game layer can subscribe to this to initialize game-specific systems.

public struct PlayerCountrySelectedEvent : IGameEvent
Implements

Fields

CountryId

public ushort CountryId

Field Value

ushort

Properties

TimeStamp

Timestamp when the event was emitted (set automatically by EventBus).

public float TimeStamp { readonly get; set; }

Property Value

float