Struct PlayerCountrySelectedEvent
- Namespace
- StarterKit
- Assembly
- StarterKit.dll
Fired when player selects a country and clicks Start. Game layer can subscribe to this to initialize game-specific systems.
public struct PlayerCountrySelectedEvent : IGameEvent
- Implements
Fields
CountryId
public ushort CountryId
Field Value
- ushort
Properties
TimeStamp
Timestamp when the event was emitted (set automatically by EventBus).
public float TimeStamp { readonly get; set; }
Property Value
- float