Struct ModifierValue
ENGINE: Modifier value with additive and multiplicative components Pattern used by: EU4, CK3, Stellaris, Victoria 3
Formula: (base + additive) * (1 + multiplicative) Example: base=10, additive=+5, multiplicative=+0.5 → (10+5)*(1+0.5) = 22.5
DETERMINISM: Uses FixedPoint64 for cross-platform multiplayer compatibility
public struct ModifierValue
Fields
Additive
public FixedPoint64 Additive
Field Value
Multiplicative
public FixedPoint64 Multiplicative
Field Value
Methods
Apply(FixedPoint64)
Apply this modifier to a base value Formula: (base + additive) * (1 + multiplicative)
public FixedPoint64 Apply(FixedPoint64 baseValue)
Parameters
baseValueFixedPoint64
Returns
ToString()
public override string ToString()
Returns
- string
Operators
operator +(ModifierValue, ModifierValue)
Combine two modifier values (stacking)
public static ModifierValue operator +(ModifierValue a, ModifierValue b)