Table of Contents

Class ColorGradient

Namespace
Map.MapModes
Assembly
MapAssembly.dll

ENGINE LAYER - Generic color gradient interpolation system

Responsibilities:

  • Interpolate between color stops based on normalized value (0.0 to 1.0)
  • Support any number of color stops (minimum 2)
  • Smooth transitions between stops

Architecture:

  • Pure mechanism, no game knowledge
  • Reusable across any map mode that needs gradient visualization
  • Game layer defines color stops and provides values to normalize

Performance:

  • O(1) evaluation with 2-5 color stops (typical usage)
  • No allocations during gradient evaluation
  • Color stops stored in managed array (small, infrequent access)
public class ColorGradient
Inheritance
object
ColorGradient

Constructors

ColorGradient(params Color32[])

Create a color gradient with specified color stops

public ColorGradient(params Color32[] stops)

Parameters

stops Color32[]

Color stops from low (0.0) to high (1.0). Minimum 2 required.

Properties

StopCount

Get the number of color stops in this gradient

public int StopCount { get; }

Property Value

int

Methods

Evaluate(float)

Evaluate gradient at normalized value (0.0 to 1.0)

public Color32 Evaluate(float normalizedValue)

Parameters

normalizedValue float

Value from 0.0 (first color stop) to 1.0 (last color stop)

Returns

Color32

Interpolated color at the specified position

LightToDeepBlue()

Create a blue gradient (useful for water/naval related values)

public static ColorGradient LightToDeepBlue()

Returns

ColorGradient

RedToYellow()

Create a common red-to-yellow gradient (useful for development/economy visualization)

public static ColorGradient RedToYellow()

Returns

ColorGradient

WhiteToGreen()

Create a green gradient (useful for positive values like manpower)

public static ColorGradient WhiteToGreen()

Returns

ColorGradient